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With each upgrade, the production buildings allow you to increase certain capacities,

such as: your fleet of usable ships, storage capacity, sailors capacity and regeneration rate,

or they will allow you to increase the rate of production of the essential materials required in the game.

Below, these charts show the rates for each upgrade:

TOWN HALL: (Current maximum = 1)

(picture here)

This is the main control building in your port. Increasing the level of the Town Hall will increase the maximum levels of all the other buildings (and the quantity of some) as well as increasing sailor regeneration and capacity.

Level Sailor Regeneration Sailors Max Capacity Max # of Houses Max # of Warehouses
1 100 500
2 105 510 2 1
3 110 520 3 2
4 115 530 4 3
5 121 540 5 4
6 127 560 6 5
7 133 580
8 139 600
9 146 620 6
10 153 650
11 160 680
12 167 710
13 175 740
14 183 780
15 191 820
16 199 860
17 208 900
18 216 950
19 226 1000
20 335 1050
21 344 1100
22 355 1150
23 366 1200

MAIN DOCK: (Current maximum = 1)

Main dock

Controls the total size of your usable fleet (number of ships).

Level

Fleet Size

1 2
2 3
3 4
4 5
5 6
6 7
7 8
8 9
9 10
10 11
11 12
12 13
13 14
14 15
15 16
16 17
17 18
18 19
19 20
20 21
21

22

22 23
23 24
24 25
25 26
26 27
27 28
28 29
29 30

HOUSES: (Current maximum = 6)

House

Control the total capacity AND regeneration rate of sailors.

Level

Crew per Hour

Crew Capacity

1 10 20
2 14 30
3 16 40
4 20 50
5 35 60
6 44 70
7 54 80
8 65 90
9 77 100
10 90 110
11 104 120
12 119 130
13 134 160
14 149 190
15 164 220
16 180 250
17

196

280
18 212 310
19 228 350
20 244 390
21 261 430
22 278 470
23 295 520
24 312 570
25 329 620
26 347 670
27 365 730
28 383 790

WAREHOUSES: (Current maximum = 7)

File:Warehouse2.jpg

Control the storage capacity of collectable materials required for trading, such as Cocoa and Cloth.

Level Capacity
1 15
2 20
3 30
4 40
5 55
6 70
7 90
8 110
9 135
10 160
11 190
12 220
13 250
14 285
15 320
16 360
17 400
18 440
19 490
20 540
21 590
22 650
23 710
24 770
25 830
26 900
27 970
28 1040

FISHING PIER: (Current maximum = 1)

Pier

Controls the maximum number of fishing boats AND the rate of fish collected.

Level

Maximum

Boats

Output:

Fish per Boat

Time Taken

(Minutes)

1 1 24 2
2 2
3 3
4 4 5
5 4
6 5 75
7 180 10
8 210
9 240
10 360 15
11 405 15
12 450 15
13 495 15
14 720 20
15 780 20
16 840 20
17 900 20
18 1200 25
19 1275 25
20 1350
21 25
22 1800 30
23 1890 30
24 1980 30
25 2415 35
26 2520 35
27 2625 35
28 3120 40
29 3240 40
30 3360 40
31 3915 45
32 4050 45

46 min 40 sec

33 4185
34 4480
35 4620

SAWMILLS: (Current maximum = 2)

Sawmill

Require quantities of fish to produce wood.

Level

Input:

Fish

Output:

Wood

Time Taken

(Minutes)

Efficency

/min

Efficency

in %

1 20 10 1 10,0 50,0%
2 40 22 1.5 14,7 55,0%
3 60 35 2 17,5 58,3%
4 80 50 2.5 20,0 62,5%
5 200 130 5 26,0 65,0%
6 300 200 6 33,3 66,7%
7 400 280 7 40,0 70,0%
8 500 365 8 45,6 73,0%
9 600 450 9 50,0 75,0%
10 700 540 10 54,0 77,1%
11 900 750 11 68,2 83,3%
12 1100 950 12 79,2 86,4%
13 1500 1350 13 103,8 90,0%
14 1900 1800 14 128,6 94,7%
15 2400 2350 15 156,7 97,9%
16 2800 2800 16 175,0 100,0%
17 3200 3250 17 191,2 101,6%
18 3600 3750 18 208,3 104,2%
19 4000 4250 19 223,7 106,3%
20 4600 4950 20 247,5 107,6%
21 5000 5500 21 261,9 110,0%
22 5600 6300 22 286,4 112,5%
23 6100 6900 23 300,0 113,1%
24 6700 7700 24 320,8 114,9%
25 7300 8400 25 336,0 115,1%
26 8000 9250 26 355,8 115,6%
27 8800 10 200 27 377,8 115,9%
28 9700 11 250 28 401,8 116,0%
29 10 700 12 450 29 429,3 116,4%

LUMBER MILL: (Current maximum = 1)

Require quantities of fish to produce wood.

Level

Input:

Fish

Output:

Wood

Time Taken

(Minutes)

1 46 000 39 000 6h
2 58 000 52 000 6,5h
3 70 000 65 000 7h
4 86 000 83 000 7,5h

QUARRY: (Current maximum = 1)

Quarry

Requires quantities of fish to produce stone.

Level

Input:

Fish

Output:

Stone

Time Taken

(Minutes)

1 200 20 5
2 400 44 7.5
3 600 68 10
4 800 92 12.5
5 1000 120 15
6 1200 150 17.5
7 1400 180 20
8 1600 215 22.5
9 1800 250 25
10 2300 330 27.5
11 2600 385 30
12 3000 460 32.5
13 3500 550 35
14 4000 640 37.5
15 4500 740 40
16 5000 840 42.5
17 5500 950 45
18 6000 1080 47.5
19 6500 1300 50
20 7000 1500
21 7500 1640
22 8000 1800
23 8500 1950
24 9000 2100
25 9500 2250
26 10 000 2420
27 10 500 2600
28 11 000 2800
29 11 500 3000
30 12 000 3200

FOUNDRY: (Current maximum = 1)

Foundry

Requires quantities of fish to produce iron.

Level

Input:

Fish

Output:

Iron

Time Taken

(Minutes)

1 1000 50 15
2 1500 80 20
3 2000 110 25
4 2700 150 30
5 3000 200 35
6 3500 250 40
7 4000 300 45
8 4500 360 50
9 5000 425 55
10 5500 500 60
11 6000 620 65
12 7000 700 70
13 7500 790
14 8000 860
15 8500 930
16 9000 1000
17 9500 1080
18 10 000 1160
19 10 500 1240
20 11 000 1340
21 11 500 1440
22 12 000 1540
23 12 500 1650
24 13 000 1770
25 13 500 1890

WORKSHOP: (Current maximum = 1)

Requires quantities of fish and iron to produce MECHANICAL PARTS

Level

Input:

Fish

Input:

Iron

Output:

Mechanical Parts

Time Taken

(Minutes)

1 4000 5000 100 2h
2 5000 5800 125 2h 10 min
3 6000 6600 150 2h 20 min
4 7000 7400 175 2h 30 min
5 8000 8200 200 2h 40 min

MUSEUM

For information about the Museum, please refer to the Museum page.

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