With each upgrade, the production buildings allow you to increase certain capacities,
such as: your fleet of usable ships, storage capacity, sailors capacity and regeneration rate,
or they will allow you to increase the rate of production of the essential materials required in the game.
Below, these charts show the rates for each upgrade:
TOWN HALL: (Current maximum = 1)
(picture here)
This is the main control building in your port. Increasing the level of the Town Hall will increase the maximum levels of all the other buildings (and the quantity of some) as well as increasing sailor regeneration and capacity.
Level | Sailor Regeneration | Sailors Max Capacity | Max # of Houses | Max # of Warehouses |
---|---|---|---|---|
1 | 100 | 500 | ||
2 | 105 | 510 | 2 | 1 |
3 | 110 | 520 | 3 | 2 |
4 | 115 | 530 | 4 | 3 |
5 | 121 | 540 | 5 | 4 |
6 | 127 | 560 | 6 | 5 |
7 | 133 | 580 | ||
8 | 139 | 600 | ||
9 | 146 | 620 | 6 | |
10 | 153 | 650 | ||
11 | 160 | 680 | ||
12 | 167 | 710 | ||
13 | 175 | 740 | ||
14 | 183 | 780 | ||
15 | 191 | 820 | ||
16 | 199 | 860 | ||
17 | 208 | 900 | ||
18 | 216 | 950 | ||
19 | 226 | 1000 | ||
20 | 335 | 1050 | ||
21 | 344 | 1100 | ||
22 | 355 | 1150 | ||
23 | 366 | 1200 |
MAIN DOCK: (Current maximum = 1)
Controls the total size of your usable fleet (number of ships).
Level |
Fleet Size |
---|---|
1 | 2 |
2 | 3 |
3 | 4 |
4 | 5 |
5 | 6 |
6 | 7 |
7 | 8 |
8 | 9 |
9 | 10 |
10 | 11 |
11 | 12 |
12 | 13 |
13 | 14 |
14 | 15 |
15 | 16 |
16 | 17 |
17 | 18 |
18 | 19 |
19 | 20 |
20 | 21 |
21 |
22 |
22 | 23 |
23 | 24 |
24 | 25 |
25 | 26 |
26 | 27 |
27 | 28 |
28 | 29 |
29 | 30 |
HOUSES: (Current maximum = 6)
Control the total capacity AND regeneration rate of sailors.
Level |
Crew per Hour |
Crew Capacity |
---|---|---|
1 | 10 | 20 |
2 | 14 | 30 |
3 | 16 | 40 |
4 | 20 | 50 |
5 | 35 | 60 |
6 | 44 | 70 |
7 | 54 | 80 |
8 | 65 | 90 |
9 | 77 | 100 |
10 | 90 | 110 |
11 | 104 | 120 |
12 | 119 | 130 |
13 | 134 | 160 |
14 | 149 | 190 |
15 | 164 | 220 |
16 | 180 | 250 |
17 |
196 |
280 |
18 | 212 | 310 |
19 | 228 | 350 |
20 | 244 | 390 |
21 | 261 | 430 |
22 | 278 | 470 |
23 | 295 | 520 |
24 | 312 | 570 |
25 | 329 | 620 |
26 | 347 | 670 |
27 | 365 | 730 |
28 | 383 | 790 |
WAREHOUSES: (Current maximum = 7)
Control the storage capacity of collectable materials required for trading, such as Cocoa and Cloth.
Level | Capacity |
---|---|
1 | 15 |
2 | 20 |
3 | 30 |
4 | 40 |
5 | 55 |
6 | 70 |
7 | 90 |
8 | 110 |
9 | 135 |
10 | 160 |
11 | 190 |
12 | 220 |
13 | 250 |
14 | 285 |
15 | 320 |
16 | 360 |
17 | 400 |
18 | 440 |
19 | 490 |
20 | 540 |
21 | 590 |
22 | 650 |
23 | 710 |
24 | 770 |
25 | 830 |
26 | 900 |
27 | 970 |
28 | 1040 |
FISHING PIER: (Current maximum = 1)
Controls the maximum number of fishing boats AND the rate of fish collected.
Level |
Maximum Boats |
Output: Fish per Boat |
Time Taken (Minutes) |
---|---|---|---|
1 | 1 | 24 | 2 |
2 | 2 | ||
3 | 3 | ||
4 | 4 | 5 | |
5 | 4 | ||
6 | 5 | 75 | |
7 | 180 | 10 | |
8 | 210 | ||
9 | 240 | ||
10 | 360 | 15 | |
11 | 405 | 15 | |
12 | 450 | 15 | |
13 | 495 | 15 | |
14 | 720 | 20 | |
15 | 780 | 20 | |
16 | 840 | 20 | |
17 | 900 | 20 | |
18 | 1200 | 25 | |
19 | 1275 | 25 | |
20 | 1350 | ||
21 | 25 | ||
22 | 1800 | 30 | |
23 | 1890 | 30 | |
24 | 1980 | 30 | |
25 | 2415 | 35 | |
26 | 2520 | 35 | |
27 | 2625 | 35 | |
28 | 3120 | 40 | |
29 | 3240 | 40 | |
30 | 3360 | 40 | |
31 | 3915 | 45 | |
32 | 4050 | 45
46 min 40 sec | |
33 | 4185 | ||
34 | 4480 | ||
35 | 4620 |
SAWMILLS: (Current maximum = 2)
Require quantities of fish to produce wood.
Level |
Input: Fish |
Output: Wood |
Time Taken (Minutes) |
Efficency
/min |
Efficency
in % |
---|---|---|---|---|---|
1 | 20 | 10 | 1 | 10,0 | 50,0% |
2 | 40 | 22 | 1.5 | 14,7 | 55,0% |
3 | 60 | 35 | 2 | 17,5 | 58,3% |
4 | 80 | 50 | 2.5 | 20,0 | 62,5% |
5 | 200 | 130 | 5 | 26,0 | 65,0% |
6 | 300 | 200 | 6 | 33,3 | 66,7% |
7 | 400 | 280 | 7 | 40,0 | 70,0% |
8 | 500 | 365 | 8 | 45,6 | 73,0% |
9 | 600 | 450 | 9 | 50,0 | 75,0% |
10 | 700 | 540 | 10 | 54,0 | 77,1% |
11 | 900 | 750 | 11 | 68,2 | 83,3% |
12 | 1100 | 950 | 12 | 79,2 | 86,4% |
13 | 1500 | 1350 | 13 | 103,8 | 90,0% |
14 | 1900 | 1800 | 14 | 128,6 | 94,7% |
15 | 2400 | 2350 | 15 | 156,7 | 97,9% |
16 | 2800 | 2800 | 16 | 175,0 | 100,0% |
17 | 3200 | 3250 | 17 | 191,2 | 101,6% |
18 | 3600 | 3750 | 18 | 208,3 | 104,2% |
19 | 4000 | 4250 | 19 | 223,7 | 106,3% |
20 | 4600 | 4950 | 20 | 247,5 | 107,6% |
21 | 5000 | 5500 | 21 | 261,9 | 110,0% |
22 | 5600 | 6300 | 22 | 286,4 | 112,5% |
23 | 6100 | 6900 | 23 | 300,0 | 113,1% |
24 | 6700 | 7700 | 24 | 320,8 | 114,9% |
25 | 7300 | 8400 | 25 | 336,0 | 115,1% |
26 | 8000 | 9250 | 26 | 355,8 | 115,6% |
27 | 8800 | 10 200 | 27 | 377,8 | 115,9% |
28 | 9700 | 11 250 | 28 | 401,8 | 116,0% |
29 | 10 700 | 12 450 | 29 | 429,3 | 116,4% |
LUMBER MILL: (Current maximum = 1)
Require quantities of fish to produce wood.
Level |
Input: Fish |
Output: Wood |
Time Taken (Minutes) |
---|---|---|---|
1 | 46 000 | 39 000 | 6h |
2 | 58 000 | 52 000 | 6,5h |
3 | 70 000 | 65 000 | 7h |
4 | 86 000 | 83 000 | 7,5h |
QUARRY: (Current maximum = 1)
Requires quantities of fish to produce stone.
Level |
Input: Fish |
Output: Stone |
Time Taken (Minutes) |
---|---|---|---|
1 | 200 | 20 | 5 |
2 | 400 | 44 | 7.5 |
3 | 600 | 68 | 10 |
4 | 800 | 92 | 12.5 |
5 | 1000 | 120 | 15 |
6 | 1200 | 150 | 17.5 |
7 | 1400 | 180 | 20 |
8 | 1600 | 215 | 22.5 |
9 | 1800 | 250 | 25 |
10 | 2300 | 330 | 27.5 |
11 | 2600 | 385 | 30 |
12 | 3000 | 460 | 32.5 |
13 | 3500 | 550 | 35 |
14 | 4000 | 640 | 37.5 |
15 | 4500 | 740 | 40 |
16 | 5000 | 840 | 42.5 |
17 | 5500 | 950 | 45 |
18 | 6000 | 1080 | 47.5 |
19 | 6500 | 1300 | 50 |
20 | 7000 | 1500 | |
21 | 7500 | 1640 | |
22 | 8000 | 1800 | |
23 | 8500 | 1950 | |
24 | 9000 | 2100 | |
25 | 9500 | 2250 | |
26 | 10 000 | 2420 | |
27 | 10 500 | 2600 | |
28 | 11 000 | 2800 | |
29 | 11 500 | 3000 | |
30 | 12 000 | 3200 |
FOUNDRY: (Current maximum = 1)
Requires quantities of fish to produce iron.
Level |
Input: Fish |
Output: Iron |
Time Taken (Minutes) |
---|---|---|---|
1 | 1000 | 50 | 15 |
2 | 1500 | 80 | 20 |
3 | 2000 | 110 | 25 |
4 | 2700 | 150 | 30 |
5 | 3000 | 200 | 35 |
6 | 3500 | 250 | 40 |
7 | 4000 | 300 | 45 |
8 | 4500 | 360 | 50 |
9 | 5000 | 425 | 55 |
10 | 5500 | 500 | 60 |
11 | 6000 | 620 | 65 |
12 | 7000 | 700 | 70 |
13 | 7500 | 790 | |
14 | 8000 | 860 | |
15 | 8500 | 930 | |
16 | 9000 | 1000 | |
17 | 9500 | 1080 | |
18 | 10 000 | 1160 | |
19 | 10 500 | 1240 | |
20 | 11 000 | 1340 | |
21 | 11 500 | 1440 | |
22 | 12 000 | 1540 | |
23 | 12 500 | 1650 | |
24 | 13 000 | 1770 | |
25 | 13 500 | 1890 |
WORKSHOP: (Current maximum = 1)
Requires quantities of fish and iron to produce MECHANICAL PARTS
Level |
Input: Fish |
Input:
Iron |
Output: Mechanical Parts |
Time Taken (Minutes) |
---|---|---|---|---|
1 | 4000 | 5000 | 100 | 2h |
2 | 5000 | 5800 | 125 | 2h 10 min |
3 | 6000 | 6600 | 150 | 2h 20 min |
4 | 7000 | 7400 | 175 | 2h 30 min |
5 | 8000 | 8200 | 200 | 2h 40 min |
MUSEUM
For information about the Museum, please refer to the Museum page.